{"id":7931,"date":"2026-10-11T00:30:01","date_gmt":"2026-10-11T00:30:01","guid":{"rendered":"https:\/\/sotnews.agency\/?p=7931"},"modified":"2026-10-11T00:30:01","modified_gmt":"2026-10-11T00:30:01","slug":"esports-team-drx-seeks-to-broaden-territory-into-digital-entertainment","status":"publish","type":"post","link":"https:\/\/sotnews.agency\/?p=7931","title":{"rendered":"Esports team DRX seeks to broaden territory into digital entertainment"},"content":{"rendered":"<div class='booster-block booster-read-block'>\n                <div class=\"twp-read-time\">\n                \t<i class=\"booster-icon twp-clock\"><\/i> <span>Read Time:<\/span>4 Minute, 53 Second                <\/div>\n\n            <\/div><p><br \/>\n<\/p>\n<div data-article-content=\"true\" data-testid=\"article-editor-content\">\n<figure class=\"editor-img-box\" style=\"margin-left: auto; margin-right: auto; clear: both; margin-bottom: 24px;margin-bottom: 30px;; width: 728px\"><picture><img src=\"height: auto; aspect-ratio: 1336 \/ 900; width: 100%\" alt=\"Audiences watch a League of Legends Champions Korea match between Kiwoom DRX and Hanwha Life Esports at Vietnam Exhibition Center in Hanoi VEC, May 10. Courtesy of DRX \" decoding=\"async\" loading=\"eager\" fetchpriority=\"high\" title=\"\"><\/picture><figcaption class=\"caption\">\n<p>Audiences watch a League of Legends Champions Korea match between Kiwoom DRX and Hanwha Life Esports at Vietnam Exhibition Center in Hanoi VEC, May 10. Courtesy of DRX <\/p>\n<\/figcaption><\/figure>\n<p class=\"editor-p\">The esports industry continues to expand, drawing large audiences across game titles and appealing to an increasingly diverse range of people. The Business Research Company expects the global market to grow at an average annual rate of about 20 percent, from $3.02 billion in 2025 to $7.71 billion in 2030.<\/p>\n<p class=\"editor-p\">However, few esports team operators have managed to turn that popularity into profits, as player salaries continue to rise while revenues from competition, such as prize money and league revenue sharing, remain volatile.<\/p>\n<p class=\"editor-p\">DRX has remained profitable since 2024, helped by a diversified portfolio across multiple esports titles and a stable revenue base built through its advertising agency subsidiary.<\/p>\n<p class=\"editor-p\">During an interview with The Korea Times, CEO Yang \u201cCan\u201d Sun-il said he is seeking to transform DRX into a broader digital entertainment company, expanding beyond esports through intellectual property (IP) and its esports academy, particularly in Southeast Asia.<\/p>\n<p class=\"editor-p\">\u201cK-culture has certainly become much more sophisticated and valuable than it was 10 years ago,\u201d Yang said. \u201cIf you go to countries such as Vietnam, Malaysia or Indonesia, you can see many Korean commercial products already deeply embedded in the market. The value of K-culture has grown to a point where we no longer need to approach esports and content separately.\u201d<\/p>\n<figure class=\"editor-img-box\" style=\"margin-left: auto; margin-right: auto; clear: both; margin-bottom: 24px;margin-bottom: 30px;; width: 728px\"><picture><img src=\"height: auto; aspect-ratio: 1920 \/ 1440; width: 100%\" alt=\"DRX CEO Yang &#039;Can&#039; Sun-il speaks during an interview with The Korea Times at DRX headquarters in Mapo District, Seoul, Sept. 17. Korea Times photo by Nam Hyun-woo\" decoding=\"async\" loading=\"lazy\" title=\"\"><\/picture><figcaption class=\"caption\">\n<p>DRX CEO Yang &#8220;Can&#8221; Sun-il speaks during an interview with The Korea Times at DRX headquarters in Mapo District, Seoul, Sept. 17. Korea Times photo by Nam Hyun-woo<\/p>\n<\/figcaption><\/figure>\n<p class=\"editor-p\">As part of those efforts, DRX\u2019s wholly owned subsidiary Webs Creative has recently joined two Korean drama projects \u2014 \u201cThe First Seventeenth\u201d and \u201cWhite Scandal.\u201d<\/p>\n<p class=\"editor-p\">Webs Creative will participate in \u201cThe First Seventeenth\u201d as an outsourced production company. The drama\u2019s script was selected through a tvN contest and is scheduled to air on the network next year. For \u201cWhite Scandal,\u201d starring Song Kang, the company has gone a step further by investing in the drama\u2019s IP, with distribution secured through MBC and Disney+.<\/p>\n<p class=\"editor-p\">\u201cWe are still at an early stage, but our ultimate goal is to participate in coproductions or secure IPs, develop them further into various formats and sell the resulting content to broadcasters while retaining a stake in the IP\u2019s future expansion,\u201d Yang said. \u201cKorean drama IPs has already performed very well in Southeast Asia, so we believe it can become a strong growth driver for us.\u201d<\/p>\n<p class=\"editor-p\">DRX has already been testing its Southeast Asian strategy through esports. It held a League of Legends (LoL) tryout in Vietnam in 2023 and brought two players to Korea. One of them, Tran \u201cLazyFeel\u201d Bao Minh, became the first foreign player to debut in the League of Legends Champions Korea (LCK) last year and was invited to a state dinner for the leaders of Korea and Vietnam in August 2025.<\/p>\n<p class=\"editor-p\">In May, DRX held two LCK regular-season matches in Vietnam with approval from Riot Games, selling out all 10,000 seats.<\/p>\n<figure class=\"editor-img-box\" style=\"margin-left: auto; margin-right: auto; clear: both; margin-bottom: 24px;margin-bottom: 30px;; width: 728px\"><picture><img src=\"height: auto; aspect-ratio: 1342 \/ 900; width: 100%\" alt=\"Audiences watch a League of Legends Champions Korea match between Kiwoom DRX and Hanwha Life Esports at Vietnam Exhibition Center in Hanoi VEC, May 10. Courtesy of DRX \" decoding=\"async\" loading=\"lazy\" title=\"\"><\/picture><figcaption class=\"caption\">\n<p>Audiences watch a League of Legends Champions Korea match between Kiwoom DRX and Hanwha Life Esports at Vietnam Exhibition Center in Hanoi VEC, May 10. Courtesy of DRX <\/p>\n<\/figcaption><\/figure>\n<p class=\"editor-p\">DRX has identified Indonesia as its next key market. On Aug. 26, it signed a strategic partnership with PT Nuon Digital Indonesia, a subsidiary of Indonesia\u2019s largest telecommunications company Telkom Group, covering live entertainment, game publishing and talent development.<\/p>\n<p class=\"editor-p\">The partnership includes plans to combine DRX Academy\u2019s training programs with training camps in Korea to create a pathway for promising Indonesian players to enter the region\u2019s professional esports scene.<\/p>\n<p class=\"editor-p\">The academy is another business Yang hopes to develop into a stable source of revenue. DRX currently operates a licensed esports academy in Seoul with around 250 students each month, which Yang said ranks second in Korea\u2019s esports academy market by enrollment.<\/p>\n<p class=\"editor-p\">\u201cJust as taekwondo is taught around the world through a Korean training system, we can take our know-how directly to local markets or scale and standardize it through joint ventures with local partners,\u201d Yang said. \u201cIf we establish teams in Southeast Asia and demonstrate that our system works better, the next step will be to bring our academy there as well.\u201d<\/p>\n<figure class=\"editor-img-box\" style=\"margin-left: auto; margin-right: auto; clear: both; margin-bottom: 24px;margin-bottom: 30px;; width: 728px\"><picture><img src=\"height: auto; aspect-ratio: 1920 \/ 1279; width: 100%\" alt=\"Kiwoom DRX&#039;s Tekken 8 player Bae \u201cKnee\u201d Jae-min competes in the esports fighting games event at the Asian Games at Aichi Sky Expo in Japan, Sept. 26. Yonhap\" decoding=\"async\" loading=\"lazy\" title=\"\"><\/picture><figcaption class=\"caption\">\n<p>Kiwoom DRX&#8217;s Tekken 8 player Bae \u201cKnee\u201d Jae-min competes in the esports fighting games event at the Asian Games at Aichi Sky Expo in Japan, Sept. 26. Yonhap<\/p>\n<\/figcaption><\/figure>\n<p class=\"editor-p\">DRX plans to leverage its experience operating professional teams across 11 game titles, the largest portfolio among Korean esports team operators. Its roster spans League of Legends and Valorant as well as Tekken, Street Fighter and eFootball. Kiwoom DRX\u2019s Tekken 8 player Bae \u201cKnee\u201d Jae-min won gold as part of Korea\u2019s team in the esports fighting games event at the Asian Games last month.<\/p>\n<p class=\"editor-p\">DRX Chief Investment Officer Lee Jae-young said esports titles tend to have relatively short life cycles, requiring a strategic approach to investment. He said DRX\u2019s ability to identify titles with growth potential and its experience across multiple games will be an asset as it expands.<\/p>\n<p class=\"editor-p\">Though Yang and Lee declined to comment, rumors allege that DRX is preparing for a listing in Singapore. Some market observers have raised concerns because esports companies that went public during the COVID-19 pandemic had poor track records. Yang said that if DRX were to go public, it would be a different case because the company is already profitable and has stable sources of revenue. <\/p>\n<p class=\"editor-p\">DRX posted 34.23 billion won ($25.56 million) in revenue in 2025, down 2.67 percent from a year earlier. Operating profit grew 162 percent to 250. 35 million won. 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Courtesy of DRX The esports industry continues to expand, drawing large audiences across game titles and appealing to an increasingly diverse range of people. The Business Research Company expects the&#8230;<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"rop_custom_images_group":[],"rop_custom_messages_group":[],"rop_publish_now":"initial","rop_publish_now_accounts":{"facebook_2277560469115098_106292521332774":"","twitter_aToxNzczMzI3Njk4OTg4ODUxMjAxOw==_1773327698988851200":""},"rop_publish_now_history":[],"rop_publish_now_status":"pending","_monsterinsights_skip_tracking":false,"_templately_pack_id":"","_templately_imported_at":"","_templately_source":"","_templately_import_session_id":"","footnotes":""},"categories":[16,14],"tags":[],"class_list":["post-7931","post","type-post","status-publish","format-standard","category-korea","category-trending-news"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.3 - aioseo.com -->\n\t<meta name=\"description\" content=\"The esports industry continues to expand, drawing large audiences across game titles and appealing to an increasingly diverse range of people. 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